Running & Playing
Ran session two of Midnight Sub Rosa for Pelgrane Press' Trail of Cthulhu.
What, a post so soon?
It's Day 1 of 2021 but I'm not using that naming convention for these blog posts anymore.
I mentioned in my end of year post about potentially publishing content for games other than D&D.
Whilst doing some reading of the other Community Content Programmes on DriveThruRPG I thought it may be of interest to others how this works.
Before we dive in though.
I am NOT an expert on this subject but I have spent a fair bit of time reading the info on DriveThruRPGs website and doing some digging around the interwebs. If any of this is wrong, please let me know!
If you're creating something that is not tied to an existing RPG and you want to publish it on DriveThru then you have two options:
What's the difference? This page explains https://www.drivethrurpg.com/joinchoice.php and here's the table for speed.
Download
Exclusive |
Download
Non-Exclusive |
|
Earnings on digital
sales |
70% of customer price
you set |
65% of customer price
you set |
Digital sales channels |
Only resold through DriveThruRPG.com |
Sold anywhere |
Earnings on printed
sales |
70% of print margin* |
65% of print margin* |
Printed sales channels |
Sold anywhere |
Sold anywhere |
Enhanced title
rotation |
Yes |
No |
Bonus on-site
promotion |
Yes |
No |
If you want to create something that IS tied to an existing RPG then worth looking at the Community Content Programmes on DriveThru.
Three things to consider.
1. If you're planning to create products for one of the Community Content Programmes on DriveThruRPG then first you need to decide which one. This page lists all of them - https://www.drivethrurpg.com/cc/0/default
All of them give you access to their IP and in many cases provide artwork, templates for InDesign, Word and Affinity Publisher to create content and a variety of other resources.
This is really important to consider when creating something. If you're wanting to write for a specific RPG then it's an easier decision to make because you are actually writing for that RPG. If you don't want to lose that 15% or 20% then you have to ensure that what you produce doesn't infringe on copyrights or at the very least uses Open Gaming content.
2. The trade off is in the Earnings %.
In the main the Royalty % is 50% although there is one exception I could find (Savage Worlds) and a few where I couldn't find the % on the DriveThru website (those in italics). I'd err on the side of those being 50% too though.Community Content Programmes | Royalty |
Canis Minor (Pugmire) | 50% Royalty |
Chronicle System Guild (Green Ronin) | ??% Royalty |
Cypher System Creator Program | 50% Royalty |
Disciples of the Demon Lord | ??% Royalty |
DMsGuild | 50% Royalty |
Free League Workshop | 50% Royalty |
Genesys Foundry | 50% Royalty |
Gumshoe Community | 50% Royalty |
HERO GAMES | 50% Royalty |
Hero Kids Creator's Guild | 50% Royalty |
Infiniverse (Torg) | ??% Royalty |
Jonstown Compendium (Runequest) | 50% Royalty |
Miskatonic Repository | 50% Royalty |
Pip Worlds ??? | 50% Royalty |
Savage Worlds Adventurer's Guild | 60% Royalty |
Scriptorium Aventuris (The Dark Eye) | ??% Royalty |
Slarecian Vault (Scarred Lands) | 50% Royalty |
Storypath Nexus | 50% Royalty |
Storytellers Vault | 50% Royalty |
Stratosphere (Unknown Armies) | ??% Royalty |
TinyTrove (Tinyd6) | ??% Royalty |
Travellers' Aid Society | 50% Royalty |
WOIN (What's Old Is New) | 50% Royalty |
ZWEIHÄNDER Grim & Perilous | 50% Royalty |
Below is a summary from Travis Legge comparing three such offerings. Travis also isn’t a lawyer, but he’s been
involved in self-publishing for many years so certainly a good guide.
DMsGuild |
The FAQ states, “Wizards does not own any of the unique IP that you create in your publications. Wizards does own the IP that they contribute, plus the DMs Guild agreement will grant Wizards and other DMs Guild authors a license to use your IP. That said, if your work merits incorporation into canon, Wizards will contact you about purchasing your IP outright.” What this means is that if you create a Wizard named Blinky McScuzzlefort and in an adventure you create for the Dungeon Masters Guild, you have Blinky McScuzzlefort get kidnapped by Mind Flayers (A Wizards of the Coast IP property) that you own Blinky McScuzzlefort and Wizards keeps ownership of Mind Flayers. If Wizards wants to later use Blinky McScuzzlefort in a book they create called “Blinky McScuzzlefort’s Guide to Stuff” they have to purchase that intellectual property from you in order to do so. This seems to confuse a lot of people, but it is really that simple. |
OGL |
This is the part of the OGL that new creators seem to find the most challenging. When you publish under the OGL, you effectively split your content into two types, which you must clearly designate in the title or legal page of your text. The first type of content is Open Game Content, which is game systems, rules, numbers, stat blocks, etc. This is effectively added to the SRD in terms of ability for people to draw from and use in their own publications. It becomes open source. Anyone can use it, so long as they follow the guidelines laid out in the Open Game License. The second type of content is Product Identity. Product identity is generally Proper Nouns, setting elements, trade dress, storylines, and other non-system items, which you retain ownership and copyright over. Others using the Open Game License can reuse your Open Game Content, but they cannot use your Product Identity. |
Slarecian Vault /
Canis Minor |
These community content programs each list specifics regarding the Product Identity you are allowed to use and the ramifications of publishing under these programs. The Slarecian Vault FAQ, available here, explicitly states that Onyx Path owns the content you create under the Slarecian Vault. This is not the place to publish ideas that you wish to retain ownership of. You won’t. The Canis Minor FAQ, available here, makes the same stipulation. In effect, you are using their Product Identity to contribute to their Product Identity. This is something to be aware of and create accordingly. |
It has been 31 days since my last post and it also happens
to be the last day of 2020.
As far as leap years go, it has been a year full of challenge and no doubt many people will be keen for it to be over with as soon as possible.
While looking forward to 2021, I have some hesitation about
how quickly things will improve with respect to the pandemic, politics, and
ongoing aspects of other things 2020 will be remembered for.
But this blog is not about those things and I am not
planning to change that any time soon.
Let us talk about tabletop games.
I usually start one of these with a reflection on the year
gone but I think my most recent posts do that for me.
Some brief highlights?
AlbaCon was a success and raised over £3,000 for an amazing
charity.
I published Unsettled Ground. An adventure for Dungeons & Dragons on DMsGuild
after taking part in the RPG Writer Workshop.
The Dungeons & Dragons Scotland Facebook Group has grown from 0 to 725 members and the associated D&D Scotland Discord Server now has multiple games running on it every week. Not bad. Naturally there was a big upturn of members after March...
I’ve DM’d more sessions of RPGs than I have since my teens including continuing to DM two ongoing D&D campaigns and running several intro sessions of D&D at work and for friends looking to explore RPGs. My two campaigns are made up of:
I’ve also played more RPGs than ever including playing in games of the Eberron - Oracle Of War storyline with Shane, Pete, Iain and Ian run by Rich. Fabulous people I would usually only get to see at events like UK Games Expo but thanks to the wonders of online gaming I have the pleasure of spending time with them semi-regularly.
Probably worth a few hobby related lowlights too? Although in the grand scheme of things these really are not that important…
Lots of conventions were cancelled, including Tabletop Scotland 2020.
I haven’t played a board game since March, largely due to East Neuk Tabletop being on hiatus.
So with 2021 on the horizon, what plans do I have?
Conventions?
If (and it's a BIG if) in-person events are actually
possible in 2021 then my plan is to go to the following: AireCon, Conpulsion, UK
Games Expo, GenCon, Glasgow Games Festival and I plan to finally go to Dragonmeet. That’s with organising Tabletop Scotland 2021
and AlbaCon 2021.
If in-person events are not possible then I’ll look at attending
an equal number of online conventions, although most likely to play RPGs.
Other stuff?
After completing the RPG Writer Workshop I intend to write
& publish at least 3 more DMsGuild products & maybe some other
non-D&D stuff too. I’d like that
number to be nearer 6 but that’s going to be dependent on available time which
will be driven by whether Tabletop Scotland goes ahead or not. I fully expect to take part in the RPG Writer
Workshop events in July and November 2021 either way.
Alongside continuing to run my alternating D&D Tuesday
campaigns I want to run at least 6 games other than D&D for more than a
one-shot. Now that’s not with the
intention of starting up another campaign but more a case of running short (2
to 4 sessions maybe) arcs. What games? Damn good question…
Night’s Black Agents – Unlikely to be the Dracula Dossier
(given the session constraint above) but want to run a short arc, likely one of the published ones.
The Expanse or Ashen Stars or maybe both. They can offer similar play experiences but are different both in setting and play style.
Mutant City Blues or something else that’s police procedural.
Maybe 2021 is the year I run Cthulhu?
I’d like to run some Savage Worlds although unsure what
setting I’d use. I could use this as an opportunity to write some Savage Worlds stuff as I have run games of it at cons "back in the day".
Plus it’s about time I tried out 2d20 (maybe Star Trek?), Cypher,
Cortex and a couple of other systems to see if they work for me.
Typing that up highlights the challenge I’m setting but I
think it’s doable. Especially if my roleplaying
remains online exclusively. 52 weeks in
the year. If I run 3 sessions on average for 6 games that is 18 sessions.
Something tells me I’ll be reflecting on failure with this challenge
but that’s why it’s a challenge!
Before I wrap up it’s probably worth reflecting on my
Objectives & Principles...