Showing posts with label Call Of Cthulhu. Show all posts
Showing posts with label Call Of Cthulhu. Show all posts

Friday, 11 March 2022

Horror in the Highlands - A Call of Cthulhu Scenario

Horror in the Highlands. An adventure for the 7th Edition of Call of Cthulhu by David J Wright. Image shows a woodland path in darkness. Call of Cthulhu Miskatonic Repository logo is also shown.

On Friday 23rd February 1722, something horrible happened in Moy.

It is almost Friday 23rd February 1923, and Moy will once again experience something horrible.

The Bodach Glas has come.

There will be Horror in the Highlands.

After writing The Oxford Articles (now a Silver seller on DriveThruRPG!), I decided to go back to my original idea for an adventure set in the Highlands of Scotland.

There are a lot of horror / mythos style stories that could be written and set in Scotland purely because of the rich history of the country. As with The Oxford Articles, I wanted a hook that tied to a historical event and then build a fictional horror story from that.

I settled on using events in and around the village of Moy and started to look at key events in the local history.

Moy is known for a few things:

  • Moy Station and the Aultnaslanash Viaduct were constructed in ~1895 ahead of the railway line opening in 1897.
  • Moy Hall is the home of the Clan Mackintosh. The building itself has gone through multiple iterations what with fires and the like.
  • Loch Moy is there and in the loch sits both the Isle of Moy and the crannog Eilean Nan Clach. Both of these have interesting histories.

Map of the railway in North Scotland showing the line from Inverness to Moy.

But Moy itself has no obvious ties to Horror, at least no more obvious than any other rural location in the Highlands. So in many respects placing the adventure in Moy is more down to leveraging what it does have and then applying a 'what if?' type of horror story to it.

One of my goals with this adventure was for it to be playable in one session. Whilst The Oxford Articles can theoretically be played in one session, it wasn't written with that in mind. Ultimately my goal wasn't quite met as whilst the adventure could be done in a single session with some truncating of events, in reality it likely needs 6 hours of play to get under the covers of what's going on with enough content for perhaps 10 hours depending on how deep the players explore the narrative.

Researching various sources of Scottish folklore, I stumbled across a reference to the Bodach Glas. A sort of malevolent spirit that gives warning that death is coming. Traditionally linked to the clans, and knowing the Clan Mackintosh has their home in Moy, the story started to come to life.

It's now published on DriveThruRPG and I'd love to hear your thoughts!

Thursday, 23 December 2021

More RPGing + Board Games on the horizon?

2021 was a year of more roleplaying, 2022 looks similar but with regular board gaming hopefully on the horizon.

I came into 2021 with a reasonable expectation that unless there was a significant improvement in all things COVID, I would continue to game exclusively online.

That expectation became reality fairly quickly, with a couple of small exceptions where I had friends over to play board / card games. Although in all fairness those were more about seeing these friends for the first time since the before times, rather than being specifically board game meetups. I continued my reluctance / disinterest in playing board games online so those occasions also represent the totality of my board gaming in 2021.

RPGs continue to dominate my gaming thanks to those same D&D games I reflected on at the end of 2020.

  • Homebrew D&D campaign that's been running fortnightly for 3 years / 10 levels and now starting to build towards what the characters actually have ahead of them. I think the next few sessions will help to shape how the next 12 months of that campaign will go.
  • D&D Adventurers League: Avernus Rising has been going for more than 12 months and we're now on part 14 of 20, in fact I think it's possible we might finish part 14 before we get into 2022.
  • D&D Adventurers League: Eberron Oracle of War game that I play in. Run by Rich for Iain, Ian, Pete, Shane and I. It's been fantastic fun and a great opportunity to spend time with great people that I would normally see once or twice a year at most. I missed a few sessions this year due to illness or power cuts but I'm looking forward to what's next.
Other than D&D, my 2021 gaming included running games of Trail of Cthulhu, Call of Cthulhu (although that was only for a playtest), ALIEN, Star Wars FFG and The Expanse. Mostly these were one or two sessions.

I also took part in the RPG Writer Workshop again and published the currently 4.8 out of 5 rated and Silver selling "The Oxford Articles" for Call of Cthulhu.


Writing for a system that I had zero experience with was challenging but it's definitely got me thinking about writing more for it. I had hoped to do the workshop again in November but post AlbaCon 2021 I think I needed a break from being creative!

Speaking of AlbaCon, after raising > £3,100 for It's Good 2 Give in 2020 we were delighted to raise > £3,300 for Penumbra in 2021. It's a fantastic feeling that the effort we put in to make the event a success not only results in people having fun but also enables us to support charity.

Sunday, 19 September 2021

The Oxford Articles - A Call of Cthulhu adventure.

As per a previous post I signed up to take part in the Storytelling Collective's RPG adventure writing workshop during July, this time opting to write for Call of Cthulhu after previously writing a DMsGuild module - Unsettled Ground.

I wanted to capture some of the thinking that went into The Oxford Articles and how it might lead in to other things I have planned.

Firstly though, what is the adventure?


What connects a fire at St Michael At The North Gate Church,
a series of missing books and The Order of the Green Gate?
Visit Oxford, England in 1953 and help uncover the truth.

As I said in that previous post, until very recently, like a few days before the workshop started, I have never owned any edition of Call of Cthulhu nor have I ever played or ran Call of Cthulhu.

That said, I had the Starter Set on PDF and the Keeper's Rulebook (and PDF thanks to Bits & Mortar) to work from. Plus I understood the environment that the game operates within and also had a handle on the basic mechanics of the game before jumping into the workshop.

But of course the first hurdle in anything like this is - "What are you going to write?"

So I already had an idea that I'd started to draft but I didn't want to use that for the workshop. Instead I wanted to write something completely different and something that challenged me.

The only thing I kept from the other idea was the name of a secret society, namely "The Order of the Green Gate". I fully intend to publish that other adventure in due course, November hopefully, so I won't give too much away but this specific secret society and the history of its members is something I plans to write about in general, potentially up to ten different adventures. But we're getting sidetracked...

The workshop asked participants to brainstorm different ideas for what to write. From that list the idea is that you choose one then start to work on it, with the others either being ones you'll revisit in the future or exiled to the writer's bin.

One of those ideas a strong theme started to come through; books, and more specifically university libraries. I didn't want to write something in 'standard' Cthulhu country and so I started to narrow it down to UK based universities that would have old books. That's quite a long list so I picked three universities and then started to look at real world connections to the unusual or perhaps events that could be leaned towards the unusual in a work of fiction.

Two things started to shine very brightly through my 100+ Chrome tabs:

  1. Oxford University has a loose but real connection to The Smithsonian in Washington D.C. thanks to one James Smithson who attended Oxford University in the 18th Century and his fortune and collection is what established The Smithsonian.
  2. St Michael At The North Gate Church in Oxford had a fire in October 1953.
Two seemingly unconnected things suddenly became connected.

So I began to create those connections and weave a series of events that would result in someone requesting aid from 'investigators'.

It's worth noting that I wasn't born in 1953 nor have I ever been to Oxford never mind the University. So this presented several challenges on a research front.

The workshop suggests that you aim for 3,500 words for the adventure and the recommendation is that you write a one shot.

Going into it after the experience of writing Unsettled Ground, I was wary of falling into the trap I did last time. Namely, I wanted to ensure that what I was writing didn't grow out of control and become largely impossible to complete in the time frame of the workshop.

It's safe to say that I failed at that!

Around the 20th of July I realised that I wasn't going to finish the adventure within the month, I also knew that my plan was to playtest the adventure on the 28th July... Which was almost identical to what happened with Unsettled Ground. So using that learning I set about constraining the scope of the adventure, using techniques and outputs from the workshop to help me do that but also just simply binning content that whilst added more flavour also added about 1,500 - 2,5000 words and time I no longer had... 

One of those items that landed on the cutting room floor was a fictional expansion of the tunnel network underneath Oxford. Something I might revisit in the future.

It was during this cutting exercise that my 'draft' was done. It wasn't actually a complete draft though but it was enough material for me to run it and for friends to 'tear it apart in a nice way'.

The 'draft' even with chunks removed was easily a two-session if not three-session adventure, ultimately depending on how deep into the investigation the players go.

The playtest was invaluable both as a Keeper and from the excellent feedback I got from those who played. Adding that together with the 'tear apart' feedback gave me a good solid steer on what needed to change to improve the adventure and ultimately finish it.

Oh, and I forgot to say that during the month of July my laptop died. Fortunately everything was stored in the cloud so no data was lost but I was largely without tech for a week.

Ultimately though, The Oxford Articles was published on the 3am BST on the 5th August and has since gone Copper (51+ sales) and seems to be quite popular too!

I have to add, the RPG Writer Workshop and Miskatonic Repository communities are amazingly helpful and encouraging. They really are communities that celebrate each others success. So if you get the chance to be part of either or both communities, go for it. You won't regret it.