Showing posts with label comfort zone. Show all posts
Showing posts with label comfort zone. Show all posts

Friday, 11 March 2022

Horror in the Highlands - A Call of Cthulhu Scenario

Horror in the Highlands. An adventure for the 7th Edition of Call of Cthulhu by David J Wright. Image shows a woodland path in darkness. Call of Cthulhu Miskatonic Repository logo is also shown.

On Friday 23rd February 1722, something horrible happened in Moy.

It is almost Friday 23rd February 1923, and Moy will once again experience something horrible.

The Bodach Glas has come.

There will be Horror in the Highlands.

After writing The Oxford Articles (now a Silver seller on DriveThruRPG!), I decided to go back to my original idea for an adventure set in the Highlands of Scotland.

There are a lot of horror / mythos style stories that could be written and set in Scotland purely because of the rich history of the country. As with The Oxford Articles, I wanted a hook that tied to a historical event and then build a fictional horror story from that.

I settled on using events in and around the village of Moy and started to look at key events in the local history.

Moy is known for a few things:

  • Moy Station and the Aultnaslanash Viaduct were constructed in ~1895 ahead of the railway line opening in 1897.
  • Moy Hall is the home of the Clan Mackintosh. The building itself has gone through multiple iterations what with fires and the like.
  • Loch Moy is there and in the loch sits both the Isle of Moy and the crannog Eilean Nan Clach. Both of these have interesting histories.

Map of the railway in North Scotland showing the line from Inverness to Moy.

But Moy itself has no obvious ties to Horror, at least no more obvious than any other rural location in the Highlands. So in many respects placing the adventure in Moy is more down to leveraging what it does have and then applying a 'what if?' type of horror story to it.

One of my goals with this adventure was for it to be playable in one session. Whilst The Oxford Articles can theoretically be played in one session, it wasn't written with that in mind. Ultimately my goal wasn't quite met as whilst the adventure could be done in a single session with some truncating of events, in reality it likely needs 6 hours of play to get under the covers of what's going on with enough content for perhaps 10 hours depending on how deep the players explore the narrative.

Researching various sources of Scottish folklore, I stumbled across a reference to the Bodach Glas. A sort of malevolent spirit that gives warning that death is coming. Traditionally linked to the clans, and knowing the Clan Mackintosh has their home in Moy, the story started to come to life.

It's now published on DriveThruRPG and I'd love to hear your thoughts!

Sunday, 19 September 2021

The Oxford Articles - A Call of Cthulhu adventure.

As per a previous post I signed up to take part in the Storytelling Collective's RPG adventure writing workshop during July, this time opting to write for Call of Cthulhu after previously writing a DMsGuild module - Unsettled Ground.

I wanted to capture some of the thinking that went into The Oxford Articles and how it might lead in to other things I have planned.

Firstly though, what is the adventure?


What connects a fire at St Michael At The North Gate Church,
a series of missing books and The Order of the Green Gate?
Visit Oxford, England in 1953 and help uncover the truth.

As I said in that previous post, until very recently, like a few days before the workshop started, I have never owned any edition of Call of Cthulhu nor have I ever played or ran Call of Cthulhu.

That said, I had the Starter Set on PDF and the Keeper's Rulebook (and PDF thanks to Bits & Mortar) to work from. Plus I understood the environment that the game operates within and also had a handle on the basic mechanics of the game before jumping into the workshop.

But of course the first hurdle in anything like this is - "What are you going to write?"

So I already had an idea that I'd started to draft but I didn't want to use that for the workshop. Instead I wanted to write something completely different and something that challenged me.

The only thing I kept from the other idea was the name of a secret society, namely "The Order of the Green Gate". I fully intend to publish that other adventure in due course, November hopefully, so I won't give too much away but this specific secret society and the history of its members is something I plans to write about in general, potentially up to ten different adventures. But we're getting sidetracked...

The workshop asked participants to brainstorm different ideas for what to write. From that list the idea is that you choose one then start to work on it, with the others either being ones you'll revisit in the future or exiled to the writer's bin.

One of those ideas a strong theme started to come through; books, and more specifically university libraries. I didn't want to write something in 'standard' Cthulhu country and so I started to narrow it down to UK based universities that would have old books. That's quite a long list so I picked three universities and then started to look at real world connections to the unusual or perhaps events that could be leaned towards the unusual in a work of fiction.

Two things started to shine very brightly through my 100+ Chrome tabs:

  1. Oxford University has a loose but real connection to The Smithsonian in Washington D.C. thanks to one James Smithson who attended Oxford University in the 18th Century and his fortune and collection is what established The Smithsonian.
  2. St Michael At The North Gate Church in Oxford had a fire in October 1953.
Two seemingly unconnected things suddenly became connected.

So I began to create those connections and weave a series of events that would result in someone requesting aid from 'investigators'.

It's worth noting that I wasn't born in 1953 nor have I ever been to Oxford never mind the University. So this presented several challenges on a research front.

The workshop suggests that you aim for 3,500 words for the adventure and the recommendation is that you write a one shot.

Going into it after the experience of writing Unsettled Ground, I was wary of falling into the trap I did last time. Namely, I wanted to ensure that what I was writing didn't grow out of control and become largely impossible to complete in the time frame of the workshop.

It's safe to say that I failed at that!

Around the 20th of July I realised that I wasn't going to finish the adventure within the month, I also knew that my plan was to playtest the adventure on the 28th July... Which was almost identical to what happened with Unsettled Ground. So using that learning I set about constraining the scope of the adventure, using techniques and outputs from the workshop to help me do that but also just simply binning content that whilst added more flavour also added about 1,500 - 2,5000 words and time I no longer had... 

One of those items that landed on the cutting room floor was a fictional expansion of the tunnel network underneath Oxford. Something I might revisit in the future.

It was during this cutting exercise that my 'draft' was done. It wasn't actually a complete draft though but it was enough material for me to run it and for friends to 'tear it apart in a nice way'.

The 'draft' even with chunks removed was easily a two-session if not three-session adventure, ultimately depending on how deep into the investigation the players go.

The playtest was invaluable both as a Keeper and from the excellent feedback I got from those who played. Adding that together with the 'tear apart' feedback gave me a good solid steer on what needed to change to improve the adventure and ultimately finish it.

Oh, and I forgot to say that during the month of July my laptop died. Fortunately everything was stored in the cloud so no data was lost but I was largely without tech for a week.

Ultimately though, The Oxford Articles was published on the 3am BST on the 5th August and has since gone Copper (51+ sales) and seems to be quite popular too!

I have to add, the RPG Writer Workshop and Miskatonic Repository communities are amazingly helpful and encouraging. They really are communities that celebrate each others success. So if you get the chance to be part of either or both communities, go for it. You won't regret it.

Friday, 2 July 2021

Call of Cthulhu - RPG Writer Workshop Summer 2021

 After doing the RPG Writer Workshop in November 2020 and producing Unsettled Ground on DMsGuild, I came into 2021 with grand plans to produce more.

Those plans haven't turned into outputs and it's in part down to the usual "spinning too many plates" but it's probably as much due to a lack of focus on creating those outputs.

I've got 2 other DMsGuild scenarios and 1 Cthulhu-esque scenario drafted but not in the sense that they're ready for proof reading & editing. Significantly rougher than that.

So, to help tackle this and hopefully assert some structure I've signed up for the RPG Writer Workshop for Summer (July) 2021.


This time though I'm writing something for Call of Cthulhu.

Why?

Those who know me may be quick to point out a few things.
  • Erm Dave, have you ever played a game of Call of Cthulhu? - Answer: No.
  • Ok, but you've ran a game of Call of Cthulhu before? - Answer: No.
  • But you do own the RPG and have read it, right? - Answer: Prior to the 26th June 2021, No.
So why am I doing it with Call of Cthulhu?

I had / have plans to publish a series of GUMSHOE powered adventures but due to licensing have to use either Fear Itself or Esoterrorists for it.  Now in all honesty that probably isn't that much of a negative but the adventures definitely have more of a Cthulhu-esque leaning than anything else.  I own Trail of Cthulhu and enjoyed running it but I'm not beholden to it as a system.

So, by doing this using Call of Cthulhu I hope it gives me the skills and techniques for writing that "type" of adventure and then I can either pivot back to GUMSHOE or stick with CoC for what I have planned.

CoC isn't a mechanically complex game, in fact it's quite the opposite. I've just never been a fan (as a GM) of percentile systems.  Maybe this experience will change that? Who knows.

So yeah, I'm writing a Call of Cthulhu adventure during July. I have several ideas of what it could be without using the draft one I mentioned above.

If you're thinking about writing for the Call of Cthulhu Miskatonic Repository then I highly recommend reading the following websites -

All you need to do is write it.

Which is what I intend to do by July 31st!

Thursday, 31 December 2020

Day 366 of Year 2020...

It has been 31 days since my last post and it also happens to be the last day of 2020.


As far as leap years go, it has been a year full of challenge and no doubt many people will be keen for it to be over with as soon as possible.

While looking forward to 2021, I have some hesitation about how quickly things will improve with respect to the pandemic, politics, and ongoing aspects of other things 2020 will be remembered for.

But this blog is not about those things and I am not planning to change that any time soon.

Let us talk about tabletop games.


I usually start one of these with a reflection on the year gone but I think my most recent posts do that for me.

Some brief highlights?

AlbaCon was a success and raised over £3,000 for an amazing charity.

I published Unsettled Ground. An adventure for Dungeons & Dragons on DMsGuild after taking part in the RPG Writer Workshop.

The Dungeons & Dragons Scotland Facebook Group has grown from 0 to 725 members and the associated D&D Scotland Discord Server now has multiple games running on it every week. Not bad. Naturally there was a big upturn of members after March...

I’ve DM’d more sessions of RPGs than I have since my teens including continuing to DM two ongoing D&D campaigns and running several intro sessions of D&D at work and for friends looking to explore RPGs. My two campaigns are made up of:

  • Homebrew set in Forgotten Realms with some flavourings of my own. We hit two years of running this in October and successfully migrated to playing online back in March.


  • The other is a run through of Season 9 of Adventurers League – Avernus Rising.


I’ve also played more RPGs than ever including playing in games of the Eberron - Oracle Of War storyline with Shane, Pete, Iain and Ian run by Rich.  Fabulous people I would usually only get to see at events like UK Games Expo but thanks to the wonders of online gaming I have the pleasure of spending time with them semi-regularly.


Probably worth a few hobby related lowlights too? Although in the grand scheme of things these really are not that important…

Lots of conventions were cancelled, including Tabletop Scotland 2020.

I haven’t played a board game since March, largely due to East Neuk Tabletop being on hiatus.


So with 2021 on the horizon, what plans do I have?

Conventions?

If (and it's a BIG if) in-person events are actually possible in 2021 then my plan is to go to the following: AireCon, Conpulsion, UK Games Expo, GenCon, Glasgow Games Festival and I plan to finally go to Dragonmeet.  That’s with organising Tabletop Scotland 2021 and AlbaCon 2021.

If in-person events are not possible then I’ll look at attending an equal number of online conventions, although most likely to play RPGs.

Other stuff?

After completing the RPG Writer Workshop I intend to write & publish at least 3 more DMsGuild products & maybe some other non-D&D stuff too.  I’d like that number to be nearer 6 but that’s going to be dependent on available time which will be driven by whether Tabletop Scotland goes ahead or not.  I fully expect to take part in the RPG Writer Workshop events in July and November 2021 either way.

Alongside continuing to run my alternating D&D Tuesday campaigns I want to run at least 6 games other than D&D for more than a one-shot.  Now that’s not with the intention of starting up another campaign but more a case of running short (2 to 4 sessions maybe) arcs.  What games?  Damn good question…

Night’s Black Agents – Unlikely to be the Dracula Dossier (given the session constraint above) but want to run a short arc, likely one of the published ones.

The Expanse or Ashen Stars or maybe both.  They can offer similar play experiences but are different both in setting and play style.

Mutant City Blues or something else that’s police procedural. Maybe 2021 is the year I run Cthulhu?

I’d like to run some Savage Worlds although unsure what setting I’d use.  I could use this as an opportunity to write some Savage Worlds stuff as I have run games of it at cons "back in the day".

Plus it’s about time I tried out 2d20 (maybe Star Trek?), Cypher, Cortex and a couple of other systems to see if they work for me.

Typing that up highlights the challenge I’m setting but I think it’s doable.  Especially if my roleplaying remains online exclusively.  52 weeks in the year. If I run 3 sessions on average for 6 games that is 18 sessions.

Something tells me I’ll be reflecting on failure with this challenge but that’s why it’s a challenge!


Before I wrap up it’s probably worth reflecting on my Objectives & Principles...

Objectives :

  1. Balanced gaming – This is very RPG centric now.  Nothing wrong with that and a complete u-turn on previous times I’ve checked it.
  2. More gaming overall – So, I think I’m still doing this.  Between the campaigns and running one-shot demos of D&D I think I’m “up” on previous years albeit RPG only.  Board gaming has stopped and likely will remain thus until ENT can return.
  3. More involved – Interesting one this. Conventions help with this a lot and now with a plan to publish more RPG material I think this will develop further.
  4. Event Attendance – Technically I attended 5 conventions this year.  All of them were online.
  5. Organise Events – AlbaCon is the shining light for this.  I may revisit other ideas in 2021 depending on how things pan out.

Principles :

  1. Only buy it if you're going to use it – Well this took a nosedive in March / April. When the first lockdown came, I started to buy more board games. Partly because I wanted to support Scotland's FLGS’ but also because I wanted some retail therapy. I stopped buying board games shortly thereafter and instead bought a lot of RPG books. Mostly D&D books but also other RPGs and lots of PDFs…
  2. Is everyone having fun? Including you? – Continues to be key and is a regular topic when people ask me for advice on running RPGs.
  3. Accept that you're going to be the GM – I called this an eternal principle a few years back. It still is and something I’m still very comfortable with. Getting to play is nice though 😉.
  4. Change is a good thing and is necessary – This one has never been more evident than now. I’ve historically been resistant to playing RPGs online but when it became the only option, I embraced it.
  5. Opinions aren't as important as knowledge and experience – This remains to be a truth for me. I continue to value input from lots of people, moreso when it comes to feedback on conventions I organise and of course with the release of Unsettled Ground. That said, I continue to reserve the right to ignore opinions in favour of relying on knowledge and experience!

Tuesday, 23 December 2014

RPG Pre-Conditions and Self Limitations

So way back when I started this blog I kicked it off with a post called "I'm Dave and I'm a Roleplayer" and I proceeded to talk about the rediscovery of what I wanted my hobby to be.

Since then I've managed to rediscover my hobby and I've achieved some things too, not least of which would be attending Gen Con and establishing East Neuk Tabletop Games.

As my post on DMing Lost Mines of Phandelver attests though I've not really lived up to the title of that first post - namely I've not done much roleplaying since this 2nd Chapter started.

Why is that?  Well.....

My Star Wars game has suffered as a result of conflicting schedules (mine and my players) and establishing another game has proven to be more challenging than I think I ever appreciated.  Not through a lack of player interest more that I've not found or indeed at times made the commitment of time to run a game.

One of the beauties of boardgames is that the majority of them can be played in 90 minutes as a maximum time span. Yes there are some that will take longer but the majority of the ones I own can be played in that 90 minute slot which is great.

RPGs can also be played in a relatively short slot too but I'm beginning to think that I don't like that... I actually think that for me RPGs should be in a 4 hour slot as a minimum.  Sure you can play one-shots in 2 hours or even less and that's essentially how the Star Wars game has functioned since it started.  Now if any of my Star Wars players are reading this don't fret, I'm not about to say that we're only going to play it if I have a 4 hour slot (although that would be nice...).
What I am saying is that for any RPG that I kick off from here-on I want the slot to be roughly 4 hours.

This obviously brings me back to my challenges with that around available free time etc but it also gets me thinking too.  What other things should be pre-conditions of running a RPG?

4 hour slot is great but it should happen semi-regularly. Ideally it should happen fortnightly as a minimum although weekly would be preferable but let's not over extend things and just stick to the fortnightly as a minimum.

The funny thing is that I used to be able to do this.

Every fortnight I'd turn up on a Saturday at +ORC Edinburgh and run a game.  Not always a campaign game but a RPG and I'd run it for 4 hours.  This worked really well for a good few years and then I found I couldn't sustain it due to Real Life (tm) getting in the way...  Ok so that sounds bad. Real Life (tm) didn't so much get in the way, it was more that my priorities changed when I became a dad.

So how does that help me now?  Well it doesn't really.

Where it leaves me is going back to that consistent element of "time". The only way I can really kick off a new RPG session in a 4 hour slot is by making that time.  That really means that something has to give and the most likely (and also easiest) option is that I swap some of my existing game time for other game time.

There is another option, or perhaps just a different nuance to the option above. My Star Wars game has just completed the Beyond The Rim scenario and whilst the players are keen to continue maybe I should put it on a short break and run something else (likely D&D) for a time...  I'm not overly keen on that though as my preference leans more to running RPGs at ENT and given we're now running in a 4 hour slot that becomes more likely.

No conclusions as yet, more pondering required about my options but without pre-empting my 2015 look ahead post I think it's clear that more RPG play is going to be one of the objectives I set myself.

Sunday, 3 August 2014

Gen Con - My Itinerary (The Saturday)

I hope you've all recovered from the last post not being about Gen Con.
I could have put Gen Con references in it as after all it's about posting daily about RPGs in August which is when Gen Con happens but I decided to make it all about RPGaDay instead.

Anyway, where were we?  Ah yes, Gen Con!!!

So by now my horde of stalkers will be thinking "What does Dave have planned for his Saturday at Gen Con?"  Let me tell you this, it's mostly D&D.

Dungeons & Dragons the New Edition : Ready, Set, Play! - My day starts at 10am taking part in what's essentially a 2 hours session / workshop of how to play the new edition of Dungeons & Dragons.  Sounds like a great way of doing it as there will be members of the D&D team there to handle questions and walk people through Character Creation. This is as much about ensuring that I've grasped the mechanics of the game as it is about anything else.
Anyone who knows my gaming style knows that I'm -ahem- somewhat lax about reading rulebooks cover to cover.  If I can't remember a rule I will invariably wing it rather than pull the rulebook out to check the rules.  That's probably a post all by itself...

Secrets Of Sokol Keep - Now we're talking.  4 hours of D&D 5th Edition goodness. Full scenario spec is below and I don't know if this is simply down to me being a D&D Fanboy or not but the spec really sounds great - "Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!"

Live Shut Up & Sit Down Podcast! - Ok so this one is another "optional" ones that I've signed up for.  Shut Up & Sit Down is a vid/podcast series about playing tabletop games. I have enjoyed a number of their shows in the past and particularly like their Intro to board games video.  I'm not really that bothered about going to the event though (there are still tickets available so again no guilt associated) but similarly I am tempted.

Corruption in Kryptgarden - Yep that's more D&D!  The added benefit of being in this event is that it means I'm already where I need to be for the event that follows it which is the D&D CELEBRATION CEREMONY.

That takes us to well 9pm for when Corruption finishes and the D&D CELEBRATION CEREMONY is only supposed to last an hour (yeah, right) so that's a 10pm finish.  Again the temptation exists to play some late night Magic: The Gathering...  we'll wait and see how the old body is fairing at that point!  After all it's not like we're leaving on the Sunday...

Thursday, 24 October 2013

100 Days and Counting

Without letting this turn into one of those Oscar speeches where there are tears and lots of meaningless thank yous.  I wanted to talk a little more about how I got this 2nd Chapter up and running and to thank those who've helped me to rediscover the fun.

Before I decided to do this blog I had to decide whether I wanted to start the 2nd Chapter and as I went through the process of making that decision I kicked off some gaming that in all honesty was more about testing the water than it was about having fun.  Back in those first few posts I explained the process that I went through to test that water.  With hindsight I probably made it harder than I needed to as I could have slipped into running that safe option and likely reducing the benefits I've had from the path now taken.

Jeez that sounds quite cerebral when I read it back but then I suppose that reflects just how important my hobby is to me and the level of breakage it had gone through towards the end of the 1st Chapter.

So, some thank yous.

I'd like to thank John Laurie, Paul Laurie and Tom Russell specifically for giving me that "in" and gently nudging me to re-engage with my hobby.  Granted the games played back then (Battletech tabletop and RPG) are games that have fallen by the wayside now but what I was playing wasn't what was important, it was the actual playing of games with people I was comfortable to play games with.

I'd like to thank John Harper, Simon Harper and Brian Forrester for their friendship and encouragement to make DWARF my gaming venue.  Additional thanks to John and Simon for their enthusiasm in trying new games particularly RPGs.  Brian - I will get you playing a RPG one of these days!

I'd like to thank Douglas Hamilton, Ant Purdie and +Ross Hendry for their interest and high levels of enthusiasm to play games every week especially the board games and if nothing else you're each to blame for my growing collection of board games!

Finally I'd like to thank +Erik Langskaill for his unflinching resolve in making sure that his mate Dave rediscovered his hobby.  Erik more than most knows just how much I'd been missing my hobby and his involvement in getting my re-engagement with it to where it is now is not to be underestimated.

There are others I probably could thank but that's bordering on the Oscar style speech, most notably my wife for "letting" me spend money on my hobby!

So here we are, 100 days and counting.  With many more posts to come and hopefully a lot more fun to come too.

Saturday, 5 October 2013

Nearly Gamer

I was recently away with work and whilst waiting for the flight home I sat at the airport with one of my colleagues at work who I don't really know that well.

So we cover the usual topics of family, work history, holidays and then she asks what I do for fun...

Now, I've never been one to hide my hobby as for me that path leads to the dark side...  erm what I mean is that there is nothing positive to gain from hiding it so by embracing it you provide an opportunity to introduce someone to it.

The flip side to that though is that I can (and do) talk about The Hobby and My Hobby for hours given the opportunity.  Which is probably why this blog exists to some extent, it's an outlet.  Anyway, back to the post.

So anyway I talked primarily about board games and named a number of the "flagship" games like Settlers Of Catan, Ticket To Ride, Carcassonne and Pandemic.  Blank stare which was followed by "My family have a board game night once a week where we play ..." and she listed a number of mainstream family board games.

Most of the games she listed were as unfamiliar to me as the "flagship" games were to her but what this did was demonstrate that this Nearly Gamer was playing games for the same reasons that I do.

Social experience, Fun, Learning (she has 2 kids) and once again Fun.

So what is all this about then?  Why does it justify a post here?

Simple really.  Never stereotype a tabletop gamer.
Also!  Don't diminish the possibility of introducing someone new to the hobby especially when that someone may already be open to the reasons to play.

I've since pointed my colleague to some games that might be good at bridging the divide between mainstream and hobby games.  I don't expect to see any real change other than perhaps her family trying games like Hey, that's my fish!

Friday, 2 August 2013

A fresh look at D&D.

I've been playing D&D since the Basic Red Box was released in the UK thanks to my brother Allan.
When 1st Edition Advanced D&D came out I jumped onto that and never looked back.
2nd Edition Advanced D&D never really clicked with me or my players but I did buy into it, albeit minimally.
3rd Edition D&D I picked up at the UK Gen Con which was held in Manchester.  Well I picked up the Player's Handbook there anyway.  It and the 3.5 revamp were versions of D&D that I never really played as the 3rd Edition books came out during a gaming drought for me.  That was at least until I found ORC Edinburgh and the first rediscovery of my hobby happened.  At ORC I launched headlong into my homebrewed "Kilranthia" campaign using 3.5 and I never looked back.
When 4th Edition D&D came out in 2008 I knew I was going to like it as I felt it offered a number of simplifications over the previous versions.  The main challenge was convincing players and others that the game could be played without miniatures/grid-based combat.

When the 1st Chapter closed I looked at D&D given how it's been a constant throughout my hobby and decided that I didn't want to start playing it again.  At least not in it's current format anyway.

With the announcement of D&D Next (5th Edition in everything but name) I was initially reluctant to take a good look at it as I was still in the throws of ending that 1st Chapter.  Now though I have a different view.

Having reviewed the most recent playtest version of the D&D Next rules I have to admit I'm really liking the approach taken. 4th Edition in many respects was a "roots up rebuild" of D&D but one of the things that polarized it from fans of earlier editions was that it was too different.
D&D Next is also a roots up rebuild of a game but it re-uses a number of elements from earlier editions and seems to blend them with the perceived simplicity of 4th Edition.
How does it play?  Well at the time of writing I haven't ran any sessions yet but that's due to change shortly. I've gone through the rules and have created some characters to test the mechanics out but until I've actually ran a game it's not going to be clear how it performs.

Given that the game isn't due to be released formally until 2014 I know that the development of the rules will continue at least until Jan/Feb 2014 to give Wizards Of The Coast time to get the books ready for printing. It will be interesting to watch how the playtesting helps to shape that.  I look forward to seeing the finished product and to see the reaction of the RPG player base as a whole.

If you're interested in seeing the playtest rules then go here - D&D Next Playtest - and let me know what you think.

Sunday, 21 July 2013

Are we there yet?

In the run up to Christmas 2012 Fantasy Flight Games released their Star Wars: Edge Of The Empire Beginner Game RPG.

At the same time Star Wars The Card Game LCG came out.  Having looked at the LCG offerings from FFG previously during the 1st Chapter I had never really been that interested in them.  Largely because none of the themes really grabbed me.  Star Wars however is completely different and so I picked that up too.

Back to the RPG though.  The Beginner Game is everything you need to play the new RPG.  Note I say play as you can't create characters with it however FFG supplied 4 pre-generated characters in the Beginner Game and also supplied 2 other pre-generated characters in PDF format on their website.

I've owned every version of Star Wars in RPG format from the original West End Games editions through all of the editions produced by Wizards Of The Coast and I've enjoyed all of them for different reasons.  The primary reason though is that I find the Star Wars universe is easy to come up with story ideas.

The FFG version of the game is very different at first glance, not least of all the dice.  Once you get your head around them though it's really not that different after all especially if you're used to using dice pool mechanics.
I managed to get a group together at my Friday night gaming and we were off.  This was it.  This was what I needed.  Relaxed gaming with a mix of people I knew well and some I really didn't know that well at all, as a group though it worked.

6 months of gaming later and the full edition of the RPG is now out.  The players want to play it more and I'm keen to run it more so we're going to go through the character creation process in a couple of weeks time.  Some of the players want to migrate their Beginner Game character over but others want to start from scratch.  To maintain balance across the party I'm going to give them the XP earned as additional points to create their characters.  If nothing else it'll give them a connection to the storyline already played through.

So am I back to enjoying my gaming and is the 2nd Chapter up and running?  Almost.  Almost...

Saturday, 20 July 2013

Try something new

So, after trying something a little different and then trying to go with what I knew I could easily have opted for giving up or taking an extended break.

But that's really not what you do with a hobby that has been an integral part of your life now is it?

What I needed was a catalyst to really kick start my hobby.

It started with board games, namely Sentinels Of The Multiverse, Star Wars : X-Wing and some Magic: The Gathering.

I bought a deck builders toolkit for M13 and met up with my good friend Erik to play some friendly Magic.  Largely using a random assortment of cards from the M13 DBT and other cards I had left over from the 1st Chapter.

From there I started to try other things and stumbled upon Sentinels Of The Multiverse - http://sentinelsofthemultiverse.com/
The Enhanced Edition had just been released and I picked it up after reading some reviews.  This game was the spark I needed and I've since played it about 10 times with a variety of people.

I quickly followed it with Star Wars : X-Wing which gave me a Star Wars gaming "fix".  Now I've only played this 2 or 3 times but it was enough.  Whether I play it again it doesn't matter as it served its purpose.

So we're getting there but I wouldn't quite say we're up and running with the 2nd Chapter.  Not just yet.