Showing posts with label something different. Show all posts
Showing posts with label something different. Show all posts

Sunday, 19 September 2021

The Oxford Articles - A Call of Cthulhu adventure.

As per a previous post I signed up to take part in the Storytelling Collective's RPG adventure writing workshop during July, this time opting to write for Call of Cthulhu after previously writing a DMsGuild module - Unsettled Ground.

I wanted to capture some of the thinking that went into The Oxford Articles and how it might lead in to other things I have planned.

Firstly though, what is the adventure?


What connects a fire at St Michael At The North Gate Church,
a series of missing books and The Order of the Green Gate?
Visit Oxford, England in 1953 and help uncover the truth.

As I said in that previous post, until very recently, like a few days before the workshop started, I have never owned any edition of Call of Cthulhu nor have I ever played or ran Call of Cthulhu.

That said, I had the Starter Set on PDF and the Keeper's Rulebook (and PDF thanks to Bits & Mortar) to work from. Plus I understood the environment that the game operates within and also had a handle on the basic mechanics of the game before jumping into the workshop.

But of course the first hurdle in anything like this is - "What are you going to write?"

So I already had an idea that I'd started to draft but I didn't want to use that for the workshop. Instead I wanted to write something completely different and something that challenged me.

The only thing I kept from the other idea was the name of a secret society, namely "The Order of the Green Gate". I fully intend to publish that other adventure in due course, November hopefully, so I won't give too much away but this specific secret society and the history of its members is something I plans to write about in general, potentially up to ten different adventures. But we're getting sidetracked...

The workshop asked participants to brainstorm different ideas for what to write. From that list the idea is that you choose one then start to work on it, with the others either being ones you'll revisit in the future or exiled to the writer's bin.

One of those ideas a strong theme started to come through; books, and more specifically university libraries. I didn't want to write something in 'standard' Cthulhu country and so I started to narrow it down to UK based universities that would have old books. That's quite a long list so I picked three universities and then started to look at real world connections to the unusual or perhaps events that could be leaned towards the unusual in a work of fiction.

Two things started to shine very brightly through my 100+ Chrome tabs:

  1. Oxford University has a loose but real connection to The Smithsonian in Washington D.C. thanks to one James Smithson who attended Oxford University in the 18th Century and his fortune and collection is what established The Smithsonian.
  2. St Michael At The North Gate Church in Oxford had a fire in October 1953.
Two seemingly unconnected things suddenly became connected.

So I began to create those connections and weave a series of events that would result in someone requesting aid from 'investigators'.

It's worth noting that I wasn't born in 1953 nor have I ever been to Oxford never mind the University. So this presented several challenges on a research front.

The workshop suggests that you aim for 3,500 words for the adventure and the recommendation is that you write a one shot.

Going into it after the experience of writing Unsettled Ground, I was wary of falling into the trap I did last time. Namely, I wanted to ensure that what I was writing didn't grow out of control and become largely impossible to complete in the time frame of the workshop.

It's safe to say that I failed at that!

Around the 20th of July I realised that I wasn't going to finish the adventure within the month, I also knew that my plan was to playtest the adventure on the 28th July... Which was almost identical to what happened with Unsettled Ground. So using that learning I set about constraining the scope of the adventure, using techniques and outputs from the workshop to help me do that but also just simply binning content that whilst added more flavour also added about 1,500 - 2,5000 words and time I no longer had... 

One of those items that landed on the cutting room floor was a fictional expansion of the tunnel network underneath Oxford. Something I might revisit in the future.

It was during this cutting exercise that my 'draft' was done. It wasn't actually a complete draft though but it was enough material for me to run it and for friends to 'tear it apart in a nice way'.

The 'draft' even with chunks removed was easily a two-session if not three-session adventure, ultimately depending on how deep into the investigation the players go.

The playtest was invaluable both as a Keeper and from the excellent feedback I got from those who played. Adding that together with the 'tear apart' feedback gave me a good solid steer on what needed to change to improve the adventure and ultimately finish it.

Oh, and I forgot to say that during the month of July my laptop died. Fortunately everything was stored in the cloud so no data was lost but I was largely without tech for a week.

Ultimately though, The Oxford Articles was published on the 3am BST on the 5th August and has since gone Copper (51+ sales) and seems to be quite popular too!

I have to add, the RPG Writer Workshop and Miskatonic Repository communities are amazingly helpful and encouraging. They really are communities that celebrate each others success. So if you get the chance to be part of either or both communities, go for it. You won't regret it.

Friday, 2 July 2021

Call of Cthulhu - RPG Writer Workshop Summer 2021

 After doing the RPG Writer Workshop in November 2020 and producing Unsettled Ground on DMsGuild, I came into 2021 with grand plans to produce more.

Those plans haven't turned into outputs and it's in part down to the usual "spinning too many plates" but it's probably as much due to a lack of focus on creating those outputs.

I've got 2 other DMsGuild scenarios and 1 Cthulhu-esque scenario drafted but not in the sense that they're ready for proof reading & editing. Significantly rougher than that.

So, to help tackle this and hopefully assert some structure I've signed up for the RPG Writer Workshop for Summer (July) 2021.


This time though I'm writing something for Call of Cthulhu.

Why?

Those who know me may be quick to point out a few things.
  • Erm Dave, have you ever played a game of Call of Cthulhu? - Answer: No.
  • Ok, but you've ran a game of Call of Cthulhu before? - Answer: No.
  • But you do own the RPG and have read it, right? - Answer: Prior to the 26th June 2021, No.
So why am I doing it with Call of Cthulhu?

I had / have plans to publish a series of GUMSHOE powered adventures but due to licensing have to use either Fear Itself or Esoterrorists for it.  Now in all honesty that probably isn't that much of a negative but the adventures definitely have more of a Cthulhu-esque leaning than anything else.  I own Trail of Cthulhu and enjoyed running it but I'm not beholden to it as a system.

So, by doing this using Call of Cthulhu I hope it gives me the skills and techniques for writing that "type" of adventure and then I can either pivot back to GUMSHOE or stick with CoC for what I have planned.

CoC isn't a mechanically complex game, in fact it's quite the opposite. I've just never been a fan (as a GM) of percentile systems.  Maybe this experience will change that? Who knows.

So yeah, I'm writing a Call of Cthulhu adventure during July. I have several ideas of what it could be without using the draft one I mentioned above.

If you're thinking about writing for the Call of Cthulhu Miskatonic Repository then I highly recommend reading the following websites -

All you need to do is write it.

Which is what I intend to do by July 31st!

Thursday, 11 August 2016

Roll Against Cancer

As part of my revised hobby objectives I set out to be more involved in the hobby at large and to organise events.

Roll Against Cancer does both of these.

I've been involved in charity events in the past, mostly during the 1st Chapter but also through events at DWARF over the years.

I've am close to people who continue to fight Cancer and have lost people due to Cancer.
As have many other people I know.

I can't cure Cancer.
I also can't raise enough money on my own to cure Cancer.
I can help though.

Roll Against Cancer is an attempt to help but what is it exactly?

Well right now this is embryonic but this is what I want it to be -

  • Event will be from 10am to 10pm on a Saturday
  • RPGs - I want at least 4 tables of RPGs running over at least 2 slots (preferably 3)
  • Board Games - I want a board game library for people to pick up and use but I also want to have some scheduled board game events and hopefully a demo team from Esdevium
  • Wargames - Not sure what to aim for here as I don't want to dilute / detract from other local events.  Perhaps X-Wing or Warmachine / Hordes or perhaps something else.  Depends on what the Scottish scene can handle.
  • Card Games - Unlikely to have anything that will compete with the Magic scene but will take that under advisement from my network.
  • Game Jam Lite - I want to use this as an opportunity to have a Game Jam Lite.  I say Lite as there's no way we could host a full on Jam.
  • Something published (PDF and/or Print) - I want to use my network to get game related "stuff" collected and published to either a) raise funds or b) be a give away to all who attend or c) something else.  This needs a LOT more thought.
  • Raffle / Prizes - Not wanting this to turn into a rewards scheme for people necessarily but it would be good to get some stuff together to thank those who come and also provide additional incentives to those who would consider attending.
  • Seminars / Talks - Nothing grand here but I'd like to have something along these lines.
  • Introductions - I'd love to have people who have no connection to the hobby to support us in some way.
  • Plus of course I want to raise money to fight Cancer.
So it's essentially a mini-convention.

The specifics around What, Where, When and How for Roll Against Cancer will go on that web page but I will post about it here too.

That said. If you want to help, let me know as I'd love some input.

Wednesday, 8 June 2016

UK Games Expo 2016 - RPGLifeUK TweetUp

As per my previous post about RPG Life UK I met up with some twitter folks to talk about RPGs and other stuff.

Tweetup Part 1 - Hilton Thursday 8pm

For something that was largely a random collection of twitter folks this went better than it probably should have.  Ok, so we didn't really get into any kind of debate about the UK RPG Scene or anything like that other than to conclude early on that there really wasn't one.

The group chat seemed to only last for about 15 to 30 minutes but after that we largely split off into different groups to chat about all things hobby and not just RPGs.  Also had the benefit of chatting with a retailer post the retailer event to get the inside “scoop” on what was coming out.  Some cool stuff was talked about (Mystic Vale I'm thinking of you) but nothing ground breaking or market changing etc.

There was one particularly interesting snippet from the overall conversation - "There are lots of RPG conventions in the UK so we don’t need any more."

Ok so this wasn't what was actually said but it was how I interpreted what was being said.

We didn’t really get into this in the tweetup but I've been reflecting on it since the tweetup itself and I suppose my underlying thought here is that it’s not actually reflective of the UK.

It may be reflective of England but then that’s probably not a surprise given the relatively healthy state of the English RPG con scene.
It is also probably a reflective position as the diversity of RPGs people were interested in and able to talk about at the tweetup likely has a causal relationship to the diversity of the cons where RPGs are played in England.  A lot of the games people talked about were small press and relatively obscure (to me), including a decent selection of home designed systems.  All of which is great but serves to remind me that I’m not gaming enough, or specifically not RPGing enough to enable any form of diversity in my RPG gaming.  Something that I need to resolve or accept.

Tweetup Part 2 - Beer Bus Saturday 2pm

A few extra / new faces this time and it was a more general meet & greet.  Managed to chat with Adam from RPGKitchen about Game Jams / Game Chef (I’ll include content in the post I’ll do on the seminar) which was a lot of fun.

Again it was a pleasure to chat with folks who have a similar interest and for want of a better word “belong”.

Conclusions?  Well other than I need to do more of this sort of thing I also took away a number of outcomes that I will endeavour to achieve.  Let's cover that in a future post though as I think reality it's as much about a re-visit of my hobby objectives as it is anything else.

Tuesday, 28 October 2014

Gaming at a Beer Festival

So I'm going to a craft beer festival - Cambolicious - on Saturday 8th November and I'm taking games with me to play with people I know and hopefully introduce some games to complete strangers.

Given it's a beer festival and the focus is on the beer I'm not looking for any in depth gaming experience but I do want to take some "pocket sized" and easy to learn games that we can just break out if we feel the urge.

So which games fit that requirement?

Dragon Slayers from Indie Boards & Cards - It's quick and fun and very very portable.
Other dice games would also work and I'll likely take Zombie Dice with me too.

Jungle Speed from Asmodee - A really fun dexterity game that always seems to be better with alcohol....
Coup from erm Indie Boards & Cards! - Very very portable and quick to play bluffing game.

Magic: The Gathering from Wizards Of The Coast - Well ok so this is a 2 player game and I don't have any functioning decks other than old demo decks but I might take them anyway...  It's a fun game and absolutely can be played casually.

Get Bit from Mayday Games - Afterall, what's more fun than trying to swim faster than your friends to ensure you don't get eaten by a shark?

Get Lucky from Cheapass Games - I've not played it yet but it's quick and looks like a lot of fun.  Essentially Cluedo in reverse (i.e. you're each trying to commit murder).  Plus who doesn't want to play as Fauntleroy Shabozz???

Love Letter from AEG (Alderac Entertainment Group) - Whilst I'm still not 100% sure about this game I do like it's simplicity and speed so definitely a candidate to take.

Poo The Card Game from Wildfire LCC / Catalyst Game Labs - After all who doesn't want to pretend to be a monkey throwing poo at each other?

Any suggestions of other "pocket sized" games suitable for a beer festival?

Wednesday, 3 September 2014

Gen Con Seminar : The Psychology Of Gaming

So yeah I attended this seminar and it was very interesting although I think I was out of my depth at times...

The pitch for the event was - "Are you interested in psychology? Are you looking for some insight into what makes gamers tick? Come join a talk on some interesting connections between psychology and gaming." - and I think they pretty much (if not entirely) nailed it.

The presenter was Justin Laplante and he kind of ended up doing this seminar by mistake.

An amusing sequence of events from Gen Con 2013 had Justin and some other fellow attendees turn up for this seminar only to find out it had been cancelled but rather than move on to their next event they decided to hold a kind of "workshop" approach to this.  Indeed several of those attendees were in the audience with one of them shouting "Weren't you dressed up as a Wizard last year?" to several laughs.

So fair play to Justin for stepping up and this time being the host for the seminar.

It was a fairly academically heavy pitch (for me at least) and the audience seemed to contain a fair number of academics or pseudo-academics with a real interest in Psychology.  Something that very much made me (the layman who was intrigued) feel more than a little out of my depth.

What I did take from it though is that there haven't been specific psychological analysis and in turn papers on the tabletop hobby and so the "science" of the topic just isn't there.

What was covered though was that traditional approaches to this sort of research usually results in a very narrow band approach.  Essentially trying to distill the analysis down to as few conditional and environmental factors as possible.  This is primarily because of the need (or the perception thereof) for a proof to be defined.  After all, this is Science!

The audience participation throughout the seminar was fantastic to say the least.  It was particularly vibrant throughout the section where there was a discussion about "Geek Culture" and how it is defined.  Most of the supporting analysis for this was on the Video Games population but there are parallels.  Now this research was cited as an example on the definition of Geek and came up with 4 classifications that could be used.  Unfortunately I didn't note down who completed the research so apologies if this is your work...

The classifications were -
  • Misfit - Socially awkward
  • Genius - Technology Expert
  • Super Fan - Must Have Everything!
  • Geek Chic - I missed a part of this definition but what I picked up was that this is essentially the borderline point where Geek things become popular.  Usually via pop culture references and the discussion here tended to focus on the plethora of superhero movies that we've seen in recent years.
Now for each of these I can see elements in myself.  I can also label people I know within the wider community with 1 or more of each of these.  However I don't want to and I also don't think that is the point here either.  The ability to distill a community helps us to understand how to a) grow that community through targeting those stereotypes and b) segregate the overall community which I think is a bad thing as it leads to exclusivity of the hobby.

There was some debate around the "geek badge" and wearing it with pride and I entirely echo that statement.  I don't hide my hobby, it's pretty much front centre when I meet new people. Even at work I talk about my hobby openly with the team and with others too (once I've actually y'know done the work stuff).

This also touched on "taking back" the geek identity from the borderline pop culture and the abhorrent "fake geek (girl or otherwise)" element of the community. Kovalic explains thus here. Again I want to be known as a geek but I also don't want to be divisive in how that community is formed.

Whilst I believe retaining ownership of what constitutes the geek label is important I don't think it should be to the detriment of the growth of the hobby as a whole.

So all in all it was a worthwhile hour but I kinda wish it had been more about avoiding the distinctions that make us geeks (e.g. the 4 classifications above) to enable the growth of the community as a whole.  But that'd probably be a whole different workshop!

Saturday, 14 June 2014

Tabletop Tech

So, I recently bought a Samsung Galaxy Tab 3 + Bluetooth keyboard that doubles as a hard case for it.

The main reason for this sounds a bit silly and a bit of an extravagance but...
I wanted a tablet which I could take to Gen Con with me so that I didn't need to take my laptop.  Yes that's right I've spent in the region of £250 on a piece of tech to cover a week in the states.  It does also mean I'll be able to blog when I'm there and hopefully Tweet a lot of content too (which should automagically appear in Facebook).

Well ok that's not the only reason I've bought it but let's just say it's a contributing factor.

Why the Tab 3?  I like Android and I have a Samsung mobile so it seemed to make sense from a familiarity perspective.  Plus I use a lot of Google apps in general so I'm fairly sure of good integration across the devices and the apps.

So why else did I buy it?

Gaming content in general is becoming more and more mobile, plus with the recent announcement of Codename: Morningstar for the new version of Dungeons & Dragons I can see the various options of use before me.

I also have a LOT of PDF material for games - primarily RPG source material but also PDF versions of game rules etc.  Not least of which is my PDF of Atomic Robo RPG (I might have mentioned that) plus the board game quick rule PDFs that are put out by team at the Esoteric Order Of Games.

So what else can I use it for?  Well actually that's what I'd like to ask you.

What must-have apps do I need?
What's the best dice roller out there for Android?
What campaign management tools are out there?
If I wanted to record audio (not necessarily podcasts but something) what app should I choose?

Friday, 27 September 2013

Holiday Posts - Guests?

I'm taking some time off work the week starting the 7th of October and starting to forward post more to ensure that there is content ready for publication during that week as we're having a family holiday.
I have couple of posts already done but whilst I was writing the third my brain went off on a tangent...

What if I managed to enlist some guest posts for that week instead and get their views on the hobby, their hobby or any ideas they'd be happy to share through the blog.

Now there are a number of people that I can think of who I'd be interested to read a post by but at the same time I don't want to single any of them out.

So how would it work (if of course anyone takes me up on the request)?  -  Guests would send me their post, I'd review them and see if I think they're a good fit and then I'd schedule them in the feed as I do with other posts.

So how many would I need?  -  I think 5 would be perfect. We're away the Monday to Friday so it would be great to have one for each day.

What can the guest write about?  -  I'd like the posts to at least align with the 3 headings of The Hobby (whatever that means to the guest), My Hobby (although in this case it would be the guest perspective) and My Ideas (again it would the idea of that guest).

So if anyone is interested let me know either in the comments or via email - escapistthx@gmail.com

I'd like to have the posts concluded by Friday 4th October.  If there's no interest then as I say I have other stuff to fill the week.

Saturday, 21 September 2013

2nd Breakfast

Last year on the 21st of September it was 75 years since the publication of The Hobbit and there was a fan-led celebration event to host a Hobbit 2nd Breakfast which was enjoyed the world over at precisely 11:00AM on the 21st.  I organised one at my workplace last year and it was surprisingly popular.  The eagle eyed amongst you will notice that this post has been published at 11:00AM instead of it's usual 12noon slot to "take part" in that celebration this year at least in a small way.

Rather than focus specifically on this celebration of one of the most definitive fantasy novels I thought I would use this as an excuse to talk about how it was a RPG in the world of The Hobbit and The Lord Of The Rings that really kickstarted my first foray into RPGs.

As I've said elsewhere the first RPG I played was the Red Box edition of Dungeons & Dragons however that wasn't the first one I owned as that was actually owned by my brother even if I played it more.

We were on a family holiday to York in England and I'd started to think about getting something of my own. Now I read The Hobbit when I was maybe 9 or 10 so my brain was ready to explore fantasy worlds when my brother Allan introduced me to D&D.  So when I spotted MERP on the shelf of the Games Workshop in York in 1985/86 I knew I had to have it.

That GW edition of MERP was however very different to Red Box D&D...  Also it wasn't really a Games Workshop RPG; it was the Iron Crown edition of MERP reprinted (with some errata) and given a new box/book design.

The rulebook was dense and the rules themselves involved so much more "crunch" than the Red Box D&D that at first I was put off.  I persevered and it very quickly became my game of choice and in time I had a number of supplements and had started to pick up some Rolemaster books to expand the games.  MERP was itself a scaled down version of the Rolemaster RPG system however mechanically there were compatible. I also had a go at simplifying MERP yet further into a homebrewed system but that's been lost over the years; I remember it being broken but fun!

Over the years my attention drifted back to D&D but I continued to run games in Middle Earth despite not using a system dedicated to that setting.

ICE lost the license to publish MERPs in 1999 and in 2002 Decipher brought out a new game which again came to an end when they too lost the license.  When we come to 2011, Cubicle 7 have released their The One Ring RPG.  Neither the Decipher nor the Cubicle 7 iterations of a game set in Middle Earth really caught my eye, although the artwork in The One Ring is very very good I have no specific desire to play in Middle Earth anymore especially when it would be against my Gaming Principles to buy it when I have no Game Time to play it in.

Anyway it's time for that 2nd Breakfast.  Time to open the belt out a notch.

Thursday, 19 September 2013

YARRR!

So today is the 19th September which means that it's International Talk Like A Pirate Day.

Why is this relevant to tabletop games?  Well in reality it's not but why ignore such a prestigious event when it can be turned into a blog post about Pirates in games?

Pirates are iconic archetypes for practically all formats of tabletop games.

RPG wise there's a LOT of Pirate fuelled material that can be played including complete settings for Pirate games.  Green Ronin Publishing really kicked off their existence thanks to Freeport which was a scenario released for D&D 3rd Edition and I remember picking it up at the same time as my copy of the Players Handbook at GenCon UK in Manchester in 2000.

Wargame wise there are too many to mention, the stand out one is Warmachine which has a steampunk pirate vibe.  It's published by Privateer Press who themselves have a bit of Pirate vibe going on. As I say there are many more Pirate fuelled wargames.

There are no Pirate board or card games - is a lie.  BoardGameGeek has a filter showing in the region of 600 such games. I am not going to list them all!  I would however be happy to recommend Pirate Fluxx if you're looking for something light and silly to play.

CCG wise there are no (current) Pirate themed games, at least none that I'm aware of at any rate.  If you know of one that's currently in print then please let me know in the comments.

What else is out there?

Thursday, 29 August 2013

Real life situations. Fantasy worlds.

This idea is something that came to me through a variety of sources; many of which really don't add up when I write (type) them.  In the interest of getting to the point I don't plan on breaking it down but if you really want to know the inspirational elements let me know.  A condensed version would be "when magic is not enough".

So.  This is D&D focussed as I'm kicking off a D&D Next playtest game just now so a lot of my game ideas are going into that bucket.

  • Setting:  Fantasy city.  Something the scale of York in England but coastal.  Thriving fishing economy and busy port for traders of all kinds.
  • Situation: Disease / Plague.  Over the past 2-3 months an illness has spread amongst the people of the city.
  • What's unusual?: The disease is only affecting Humans and only those under the age of 40.  The more unusual element however is that it's starting to spread across race with Elves, Dwarves and other races starting to experience similar symptoms...
  • What's been tried?:  The Clerics of a variety of churches have called upon the Divine power to cleanse the city of the disease.  Spells work but only on individuals.
  • Why didn't that work?:  The disease is spreading quicker than the Clerics can heal.  For every 50 people healed another 60 are infected and that ratio is getting worse for the Clerics.  Despite more coming to heal the disease continues it's march through the residents of the city.
  • How do the players get involved?:  TBC.  I have a variety of ideas but given that I actually plan to use this as a kicker for a game I'm going to hold fire on revealing too much.  Ultimately though the situation is dire and it doesn't look like it's going to slow down any time soon so it'll be a race against time to do something...
  • Who's behind it?: The immediate problem of the disease has been perpetrated by someone with strong ties to the city.
  • Who do they work for?: Someone who has a vested interest in seeing the city fall but also more importantly certain individuals to fall along with the city.
  • Who do they work for? 2: Ah yes, there's always a big bad right?  Well maybe not always but in this case, that'd be a yes.
  • What's the answer?: Essentially this question is "What is the macguffin?"  Again because I plan on using this in-game I'm not going to give it all away here.  Ultimately though the answer to the disease is to find a cure. What form that cure takes though may be a surprise...
The options around this are quite large but the key to the plot is that the clock is ticking so the party need to get their act together and quickly.

Thursday, 18 July 2013

Something a little different

When you try to rediscover what drove you to enjoy your hobby many people go back to basics.

I kinda did that but instead of going for my "comfort zone" of RPGs I decided to try a game I hadn't played for 20 years or so.

Battletech - http://bg.battletech.com/

Now I was well aware of the relaunch of Battletech and I remember playing that and the RPG Mechwarrior back in the 80s but I hadn't been anywhere near that universe for a long, long time.  Seeing this as a completely different game from what I'd played in recent years I decided to take the plunge.

Catalyst Game Labs have done a fantastic job with the new starter set.  Everything you need is there and the Value For Money out of the game is also fantastic.  Lots of re-play value and 26 classic mech miniatures to boot.

Miniatures....  Yep that meant I had to paint them.  As I've said previously I don't really enjoy painting miniatures.  I've tried to enjoy it but well that phrase of "try to enjoy" kinda settles it really.  It's not for me.
However when it came to Battletech and to give it a really really good chance I decided to paint them.

I don't have photos of the minis and no I won't be taking any to post them.

So I played what I think was 3 games of Battletech using the simple rules in the space of 2 months.  I think I enjoyed it but the game just felt a bit nothing... Now that might be because it was the first game attempted in the 2nd Chapter (this took place over a year ago) but it might also be because I was the only one who knew the rules...

I can see me re-trying it in the future but at the same time I've no idea when that will be.