Showing posts with label up and running. Show all posts
Showing posts with label up and running. Show all posts

Sunday, 19 September 2021

The Oxford Articles - A Call of Cthulhu adventure.

As per a previous post I signed up to take part in the Storytelling Collective's RPG adventure writing workshop during July, this time opting to write for Call of Cthulhu after previously writing a DMsGuild module - Unsettled Ground.

I wanted to capture some of the thinking that went into The Oxford Articles and how it might lead in to other things I have planned.

Firstly though, what is the adventure?


What connects a fire at St Michael At The North Gate Church,
a series of missing books and The Order of the Green Gate?
Visit Oxford, England in 1953 and help uncover the truth.

As I said in that previous post, until very recently, like a few days before the workshop started, I have never owned any edition of Call of Cthulhu nor have I ever played or ran Call of Cthulhu.

That said, I had the Starter Set on PDF and the Keeper's Rulebook (and PDF thanks to Bits & Mortar) to work from. Plus I understood the environment that the game operates within and also had a handle on the basic mechanics of the game before jumping into the workshop.

But of course the first hurdle in anything like this is - "What are you going to write?"

So I already had an idea that I'd started to draft but I didn't want to use that for the workshop. Instead I wanted to write something completely different and something that challenged me.

The only thing I kept from the other idea was the name of a secret society, namely "The Order of the Green Gate". I fully intend to publish that other adventure in due course, November hopefully, so I won't give too much away but this specific secret society and the history of its members is something I plans to write about in general, potentially up to ten different adventures. But we're getting sidetracked...

The workshop asked participants to brainstorm different ideas for what to write. From that list the idea is that you choose one then start to work on it, with the others either being ones you'll revisit in the future or exiled to the writer's bin.

One of those ideas a strong theme started to come through; books, and more specifically university libraries. I didn't want to write something in 'standard' Cthulhu country and so I started to narrow it down to UK based universities that would have old books. That's quite a long list so I picked three universities and then started to look at real world connections to the unusual or perhaps events that could be leaned towards the unusual in a work of fiction.

Two things started to shine very brightly through my 100+ Chrome tabs:

  1. Oxford University has a loose but real connection to The Smithsonian in Washington D.C. thanks to one James Smithson who attended Oxford University in the 18th Century and his fortune and collection is what established The Smithsonian.
  2. St Michael At The North Gate Church in Oxford had a fire in October 1953.
Two seemingly unconnected things suddenly became connected.

So I began to create those connections and weave a series of events that would result in someone requesting aid from 'investigators'.

It's worth noting that I wasn't born in 1953 nor have I ever been to Oxford never mind the University. So this presented several challenges on a research front.

The workshop suggests that you aim for 3,500 words for the adventure and the recommendation is that you write a one shot.

Going into it after the experience of writing Unsettled Ground, I was wary of falling into the trap I did last time. Namely, I wanted to ensure that what I was writing didn't grow out of control and become largely impossible to complete in the time frame of the workshop.

It's safe to say that I failed at that!

Around the 20th of July I realised that I wasn't going to finish the adventure within the month, I also knew that my plan was to playtest the adventure on the 28th July... Which was almost identical to what happened with Unsettled Ground. So using that learning I set about constraining the scope of the adventure, using techniques and outputs from the workshop to help me do that but also just simply binning content that whilst added more flavour also added about 1,500 - 2,5000 words and time I no longer had... 

One of those items that landed on the cutting room floor was a fictional expansion of the tunnel network underneath Oxford. Something I might revisit in the future.

It was during this cutting exercise that my 'draft' was done. It wasn't actually a complete draft though but it was enough material for me to run it and for friends to 'tear it apart in a nice way'.

The 'draft' even with chunks removed was easily a two-session if not three-session adventure, ultimately depending on how deep into the investigation the players go.

The playtest was invaluable both as a Keeper and from the excellent feedback I got from those who played. Adding that together with the 'tear apart' feedback gave me a good solid steer on what needed to change to improve the adventure and ultimately finish it.

Oh, and I forgot to say that during the month of July my laptop died. Fortunately everything was stored in the cloud so no data was lost but I was largely without tech for a week.

Ultimately though, The Oxford Articles was published on the 3am BST on the 5th August and has since gone Copper (51+ sales) and seems to be quite popular too!

I have to add, the RPG Writer Workshop and Miskatonic Repository communities are amazingly helpful and encouraging. They really are communities that celebrate each others success. So if you get the chance to be part of either or both communities, go for it. You won't regret it.

Monday, 6 April 2015

Games aren’t just for kids, but should be for them too.

So I've been busy the past couple of months which has resulted in no updates to this blog (ironically another post to come on that).

What have I been busy with? Well it turns out one of my planned themes for a post (this post's title) turned out to be the cornerstone of a project I've helped launch.

So I'm skipping over the planned 2nd topic and jumping to this one as it's very real right now.

What am I babbling about?  This.


There are a couple of mis-quotes in the article but all in all it's a great thing to see this sort of event, coverage and project being given the attention it is.  Fantastic day and very proud to be a part of making it happen.

Thursday, 23 October 2014

DMing Lost Mine of Phandelver

So I've finally got round to running a game of Dungeons & Dragons 5th Edition.  Specifically I've started running Lost Mine of Phandelver.


This is the scenario that comes with the Starter Set and I've chosen it for a number of reasons.

  • None of the players have played it.
  • It's an introductory scenario and 4 of the players either hadn't played D&D ever or for a very long time.
  • One player is currently playing in the Hoard Of The Dragon Queen season of Encounters so had to be something very different from that.
So what did we have?  Well I used the pregens from the Starter Set and I also managed to find some D&D Adventurers League compatible 1st level pregens online.

The players opted for -
  • Dwarf Cleric - Played by Richard
  • Halfling Rogue - Played by Steven
  • Human Fighter - Played by Alan
  • Human Paladin - Played by Theresa
  • Tiefling Warlock - Played by Oliver
They managed to rescue Sildar and take down Klarg the bugbear, the wolves and a number of the goblins.  Ok so they had lady luck to thank for some of that after some tributes were made to Tyche in Phandalin as at times the dice were being particularly cruel!

Overall it was a really good session and felt good to be running D&D again, especially for a group of people that I've never roleplayed with before as most of them I've met through East Neuk Tabletop.

Hoping to get at least 2 or 3 more sessions in before Christmas but need to think carefully about the scheduling of that and of course a location to hold it. For this 1st session we used my wife's wool shop on a weeknight, with weeknights largely being problematic for me I think it might need to move to a Sunday post-ENT slot (whether that's coinciding with ENT or not). Something to ponder and chat with them about before organising the next slot.

Monday, 28 April 2014

The first East Neuk Tabletop Games session.

I should have done this post on April the 13th itself but unfortunately it's taken til now for me to get around to it!

So on Sunday April the 13th, Alan (+donjondo) and I hosted the first of hopefully many events under the banner of East Neuk Tabletop Games.


So how did it go?

It went really well.  We had more people than either of us reasonably expected to get and whilst most of the attendees were people we each knew there were some who had heard either through the grape vine or indeed through the flyers that had been distributed.

Games played were - Pandemic, Sentinels Of The Multiverse, Zombie Dice, Zombies!!!, Quicksand, Hey, That's My Fish and several other games that I can't remember.

All in all people had fun and want to come and play again.  That first meet (or moot?!) of ENT Games was completed and deemed a success!

If you're reading this and you happen to be near #Anstruther or indeed the #EastNeuk in general then do get in touch.

We're trying to bring together what appears to be a relatively strong but fragmented community of gamers and so far we're really only finding the board/card gamers.  There will be others that we haven't found yet, after all we've kinda thrown this together in the space of a few weeks.

Our next meet up is Sunday the 18th May and whilst that causes me some challenges (It clashes with the Event Registration for GenCon....) I am thoroughly looking forward to it.

Thursday, 24 October 2013

100 Days and Counting

Without letting this turn into one of those Oscar speeches where there are tears and lots of meaningless thank yous.  I wanted to talk a little more about how I got this 2nd Chapter up and running and to thank those who've helped me to rediscover the fun.

Before I decided to do this blog I had to decide whether I wanted to start the 2nd Chapter and as I went through the process of making that decision I kicked off some gaming that in all honesty was more about testing the water than it was about having fun.  Back in those first few posts I explained the process that I went through to test that water.  With hindsight I probably made it harder than I needed to as I could have slipped into running that safe option and likely reducing the benefits I've had from the path now taken.

Jeez that sounds quite cerebral when I read it back but then I suppose that reflects just how important my hobby is to me and the level of breakage it had gone through towards the end of the 1st Chapter.

So, some thank yous.

I'd like to thank John Laurie, Paul Laurie and Tom Russell specifically for giving me that "in" and gently nudging me to re-engage with my hobby.  Granted the games played back then (Battletech tabletop and RPG) are games that have fallen by the wayside now but what I was playing wasn't what was important, it was the actual playing of games with people I was comfortable to play games with.

I'd like to thank John Harper, Simon Harper and Brian Forrester for their friendship and encouragement to make DWARF my gaming venue.  Additional thanks to John and Simon for their enthusiasm in trying new games particularly RPGs.  Brian - I will get you playing a RPG one of these days!

I'd like to thank Douglas Hamilton, Ant Purdie and +Ross Hendry for their interest and high levels of enthusiasm to play games every week especially the board games and if nothing else you're each to blame for my growing collection of board games!

Finally I'd like to thank +Erik Langskaill for his unflinching resolve in making sure that his mate Dave rediscovered his hobby.  Erik more than most knows just how much I'd been missing my hobby and his involvement in getting my re-engagement with it to where it is now is not to be underestimated.

There are others I probably could thank but that's bordering on the Oscar style speech, most notably my wife for "letting" me spend money on my hobby!

So here we are, 100 days and counting.  With many more posts to come and hopefully a lot more fun to come too.

Monday, 22 July 2013

Small moves...

So it started to re-take shape through playing the new Star Wars RPG from FFG.

The main difference I was finding at this point what that I was looking forward to the games and I don't just mean the Star Wars RPG.

The Star Wars LCG game had been sitting on my shelf for several months and I'd got a couple of the Force Packs by this time and yet had never played it.

So enlisting my trusty fellow gamer Erik we set about playing this.  I really enjoyed it despite Erik beating me both times we played.  It certainly takes a little getting used to as the only real card game of that ilk (2-Player competitive) I've played is Magic.

The deck construction rules are a little strange at first but given we were only using the cards from the core set it didn't really come up.  Your deck consists of 10 objective sets or 8 if you're using the core set only. These are blocks of 6 cards with 1 of them being the objective and the other 5 being cards you use to attack your opponent (command deck).

My only grumble is the name "objective" as I don't actually see them as objectives.  They're resources and buffs and all sorts of other things but not objectives. An objective is something you try to succeed at achieving.  The objective of the game is fairly simple and while these sets are used to help you to achieve the overall objective they are not objectives themselves.
If you're the Dark Side you win by having the Death Star dial reach 12 or by the Light Side player running out of cards.
If you're the Light Side you win by destroying 3 Dark Side objectives or by the Dark Side player running out of cards.

So a better name?  I dunno, I'm not a game designer ;-)  In saying that though given that the other deck is called Command Deck could the objectives not be the Conflict or Control Deck?  Nah doesn't sound right either, plus as I say it's a grumble nothing more and certainly doesn't detract from the game.

If you want to learn more about the game then FFG have good video intro on their website - http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=175&esem=4

Sunday, 21 July 2013

Are we there yet?

In the run up to Christmas 2012 Fantasy Flight Games released their Star Wars: Edge Of The Empire Beginner Game RPG.

At the same time Star Wars The Card Game LCG came out.  Having looked at the LCG offerings from FFG previously during the 1st Chapter I had never really been that interested in them.  Largely because none of the themes really grabbed me.  Star Wars however is completely different and so I picked that up too.

Back to the RPG though.  The Beginner Game is everything you need to play the new RPG.  Note I say play as you can't create characters with it however FFG supplied 4 pre-generated characters in the Beginner Game and also supplied 2 other pre-generated characters in PDF format on their website.

I've owned every version of Star Wars in RPG format from the original West End Games editions through all of the editions produced by Wizards Of The Coast and I've enjoyed all of them for different reasons.  The primary reason though is that I find the Star Wars universe is easy to come up with story ideas.

The FFG version of the game is very different at first glance, not least of all the dice.  Once you get your head around them though it's really not that different after all especially if you're used to using dice pool mechanics.
I managed to get a group together at my Friday night gaming and we were off.  This was it.  This was what I needed.  Relaxed gaming with a mix of people I knew well and some I really didn't know that well at all, as a group though it worked.

6 months of gaming later and the full edition of the RPG is now out.  The players want to play it more and I'm keen to run it more so we're going to go through the character creation process in a couple of weeks time.  Some of the players want to migrate their Beginner Game character over but others want to start from scratch.  To maintain balance across the party I'm going to give them the XP earned as additional points to create their characters.  If nothing else it'll give them a connection to the storyline already played through.

So am I back to enjoying my gaming and is the 2nd Chapter up and running?  Almost.  Almost...