Showing posts with label the unloved. Show all posts
Showing posts with label the unloved. Show all posts

Tuesday, 23 September 2014

Games that fail the Value principle.

I've completely lost track of this hence why I've not done an updated post on the value assessment of my hobby.  Plus as I said in my last post there are some games which on the value scale just haven't earned their position to stay in my collection.

So there's a couple of options here.

  1. Play them.  Sounds easy enough doesn't it and in many respects it should be that easy.  After all these are games and I, y'know, play games so surely I can play them?
  2. "Sell them".  I've put quotes around that as there are limited options to how this can play out.  Sure eBay is an option but I always find eBay a bit of a pain. There are Facebook groups for selling stuff so maybe that's an option instead.  Of course I could donate them to charity shops or gift them in some way.
Before determining which option is the right one it's worth looking at the games on the list of those failing the Only Buy It If You're Going To Use It principle test.
  • X-Wing (plus 2 Y-Wings) - It's really a 2 player game and I have since learned to avoid 2 player games as they just don't get played.  At least not by me. Sure it's Star Wars and I am a huge Star Wars fan but it's a 2 player game and given that I've not played it for erm actually I can't remember the last time but it was more than a year ago it probably is time for it to move on.
  • Star Wars LCG (plus numerous expansions) - Again it's a 2 player game (ok so it can be more than that with one of the expansions) and again it's Star Wars.  There's probably a lesson in here around my weakness for games set in the Star Wars universe.  At least I can say that I play the Edge Of The Empire RPG though and I've (so far) not bought Age Of Rebellion or Force and Destiny (currently in Beta). I had high hopes for playing this (hence the expansions) but I just don't see me playing it.
  • Snake Oil - So this one isn't a 2 player game. It's a 3 to 10 player game.  Surely that means I'll play it, right?  Well actually no.  I suspect the game will never be played because whilst I find the concept and theme amusing and I'm sure it's a lot of fun it will just never reach the top of my "to play" list (not that I have a "to play" list but you take my point).
  • Catan Junior - So I bought this as an impulse purchase near the beginning of this 2nd Chapter because I'd been looking for it for a long time and I believed it would be a great family game to introduce my daughter (and wife) to board games. Unfortunately (for Catan Junior) other games took that slot instead.  Specifically games like Hey, That's My Fish! have taken that slot. Plus now that my collection has grown and I have more family orientated games that I think I will play it's probably time for Catan Junior to move on.
  • Panic Station - A game I bought when we went to London and at that time I think it was a gamble but I had been looking for a sci-fi themed co-operative game. The thing with Panic Station is that it feels too fiddly. Ok fiddly isn't a good descriptor. The approach of having essentially 2 characters per player to manage just feels like a hassle and whilst I can't really explain why it's always put me off.  Now out of the list so far this game might not actually go as my original reason for buying it remains - I still want a sci-fi themed co-operative game and as yet I haven't found an alternative one.
  • Stonehenge - I've talked about this before here.  I am still intrigued by it but as with Snake Oil I just don't see me playing it...
So there we have it.  It's a small selection of my overall collection but they fail the principle and so I need to make a decision on how to move them on.

It's probably not a one size fits all solution here for each of these as some will likely not be that easy to sell on eBay or elsewhere.

Of course there is the other option of just keeping them...

Thursday, 12 June 2014

The Scottish Tabletop Games Convention Scene

Off the back of my post(s) about Conpulsion and indeed the multiple references to conventions throughout the blog of late I figured I should share my thoughts on "The Scottish Tabletop Games Convention Scene".

To do that I need to be clear about what I mean when I say Tabletop Games Convention.

Ok so be clear then Dave!

A tabletop games convention is an event where attendees are there primarily to play games.  A convention is invariably about the act of participation in the hobby in which you are conventioneering erm upon...

Ok so that's simple enough Dave, but why are you defining it like that?

Well...  In Scotland we're blessed with a reasonable number of Wargames Shows (note: not conventions) like the fantastic Carronade in Falkirk. There are others such as Claymore, Wappinshaw, Targe and Skelp.  I've not attended any other than Carronade (600ish attendees this year) and whilst I'm not a wargamer I do enjoy attending.
So why aren't these conventions?

Play is not at the core of these events for the attendees. Yes there are games being played but these are primarily showcase events with an element of participation events too. The core of these shows (based on my limited understanding granted) is the traders who are there to sell products to attendees and obviously to present the variety of options available within the wargaming format.
This is an important distinction because these events are largely (stress largely) separate from the Convention calendar in Scotland.

So that brings me to what Conventions do we have?

Well... Other than Conpulsion we don't really have any. Or more precisely if there are any I've no idea where or indeed when they are and trust me, I've looked!
Yep there used to be Conflagration in Glasgow run by the university and there used to be Drakcon in Aberdeen (which was primarily a D&D Living Greyhawk event) but other than that? Oh wait there's D-Con in Dundee but that's an Anime convention with gaming (primarily CCGs) bolted on.

So where are the gaming conventions? Well the rest of the UK has several as Phil Master's UK Convention Calendar demonstrates but none are in Scotland.

WHY?

Probably too big a question to answer I suspect but I'll have a stab at it.

Conventions are not simple things to organise.  I'm a project manager by trade and I've organised gaming clubs and obviously ran events on a small scale when I had KoA but that's not the same. All that means though is that I empathise with those who do organise conventions (and indeed shows like Carronade).

The thing is that there's really no money in it.  Sure there is some money in it but we're not taking about serious profit making entities here.  So that means that the people who are doing it are usually balancing it with Real Life(tm) type stuff.
Even the most successful convention in the UK i.e. UK Games Expo, is run by a team of largely volunteers who share a desire to create such an event and do so largely through spare time and forgiving families!

So is it simply down to there not being any people with similar intentions / desires in Scotland? Maybe.

Reflecting a little on my previous post about the negatives of Conpulsion, I'm sure that the team who organise that go into it with the best of intentions but the question is whether they are committed to meeting the desire required to make it "the best that it can be"?  Without knowing really any of those involved I can't really comment but as an outsider looking and based on the evidence I have the only answer I have is no.

The other possibility is that there just isn't appetite for a convention scene in Scotland.  I fear that this is actually the truth of the situation.  I recall a conversation I had post KoA closure with someone (who shall remain nameless) about the Scottish Gaming Community.  I'll distill that semi-rant (hey my business had just ceased to be, I was allowed to rant) into a few comments.

  • There is no Scottish Gaming Community - at least in the sense that we do not have a joined up community of people across the hobby.
  • Gamers are primarily aligned with a combination of game clubs (of which we have many) and game stores (of which we have several).  Their allegiance tends to form around those entities first and foremost and unless a convention (or wider community event for that matter) offers something more than what their club or store offers to them on a day-to-day basis then they are not interested / motivated in supporting it.
These 2 elements combine to suggest (stress suggest) that we have a largely casual gaming population with a couple of exceptions in relation to CCG/TCG tournaments and some wargaming tournaments where there is a clamour from those audiences to attend.

I'm going to close this post with a question and would welcome feedback on what I've said so far.  Even with all that I've said above I do believe that Scotland could have a strong and distinct (if discreet) convention scene and I have some thoughts on how to address that but that's likely a future post.

So the question I find myself asking is - What would a Table Games Convention have to offer to get a 500+ attendance?

Saturday, 7 June 2014

Conpulsion 2014 - The negatives.

This post has taken a wee bit longer than I had originally thought it would, in part because of "real life" but also I wanted to make sure I wasn't just coming across as a moaner.  No guarantees on that front though!

Couple of scene settings comments before we leap into the detail.
  • I take no pleasure out of this. I believe that Scotland should have a thriving tabletop gaming convention scene and most of my thoughts are borne of frustration that we don't have that...
  • I'm going to approach this post from an independent (if not entirely impartial) assessment of Conpulsion as a convention
  • I don't live in Edinburgh and am not (and never have been) an Edinburgh student so maybe I miss out on news etc...
  • I'm treating the con as a commercial entity as after all there is a transaction taking place with attendees and as such a professional service should be the result
  • As I said in my first post about Conpulsion 2014, I don't go to play games
  • Convention attendees plan ahead to attend.  By that I mean unless it's on their doorstep the attendee has to consider things like accommodation, parking and the like.  In my case that came to ~£150 for 2 nights in a hotel (Fri and Sat night) and parking on the Saturday
So with these comments in mind I hearby give you my critique of Conpulsion 2014.

Unfortunately Conpulsion 2014 failed in a number of areas.  Somewhat ironically a number of these failings can be associated with technology, I say ironically as the theme for Conpulsion 2014 was Innovation...

Website - The website for Conpulsion has always been a bit of an annoyance for me.  It is rarely up to date although the past 2 conventions have seen a marked improvement on that front.  Unfortunately for 2014 quite the opposite happened...
  • Broken Wordpress installation - I don't know how else to describe it other than "broken" as the navigation was awful. Whether that was down to technical difficulties or not I'm unsure and if it was that then where was the plan B?  Facebook?  Oh we'll come to that...  A proper Plan B with some sort of communication to explain would have made sense.  There are plenty of alternative Blog solutions out there not least of which is Wordpress' own portal.
  • Content - Next to no content on games that were on offer right up to the weekend itself. There was a list of RPGs that were on offer but what about the other stuff?
  • Card Gaming events? Nothing on the website until 5 days prior to the event, and the information that was there was mixed at best with different details being stored in different parts of the website.
  • Guests?  Limited if any information on guests that were coming until almost 2 weeks before the event.
  • Wargames?  Other stuff?  Talks?  Bring & Buy?  Charity Auction?  Sketchy information at best...
Oh but most of this was on Facebook! is probably one of the responses to this, and to be fair most it was on Facebook.  The problem being is that it wasn't joined up on Facebook...
  • 2 portals for Conpulsion on Facebook - A Group and A Page.  That's fair enough, but at least ensure they are aligned by posting on both consistently...
  • Actually there were 3 portals on Facebook...  There was also a Facebook group for the Wargames which nobody seemed to know about unless you already knew someone on the group.  I say "was" as it's since been deleted which is frustrating.
This really shouldn't be hard.
Communication is about sending a coherent message.
Marketing / Promotion is about re-impressing that coherent message onto the audience time and time again to capture their interest.
Conpulsion 2014 from the perspective of internet communications and marketing failed to deliver on both of these fronts.

Internally at the event things were reasonably well run in that events seemed to stick to their allocated slots but there was a challenge in finding out where to sign up for events.
In previous years there was a dedicated (and well sign posted) area for event sign up.  Indeed last year they had a pre-registration early sign up service for games too.
If these things existed this year then it wasn't clear either from the website (as per above), the programme or the general signage within the venue.
Many people I spoke to said they just didn't know where to go to sign up for RPGs and so ended up not playing in any which isn't great...

Now apparently the convention had 350 unique attendees over the weekend.
Those 350 attendees include 2 card game events that brought in approximately 90 attendees so the "core" of the convention attracted 260 unique attendees.
If that's really the case then I've no idea where these 260 unique attendees were as there were times over the weekend when the venue felt deserted...

There's more I could write here about the challenges that Conpulsion faced this year and indeed there are others of a more permanent nature (venue not being exclusive to the event) which need slightly better planning for.

As I said in my previous post though I had a good time but that was less to do with Conpulsion than it was to do with the excuse to meet up with friends.

Also worth pointing out that I plan to follow this up with another post on the convention scene in Scotland and how I feel it could be significantly better than it currently is.

Friday, 1 November 2013

Why Don't Superhero RPGs Work?

Ok so the title is a generalism because Superhero RPGs actually do work but why aren't they more popular?

Let me explain.  Comic books are going through a bit of a resurgence in recent years.  This is in part due to the success of movies based on Marvel (Captain America, Thor, Iron Man and The Avengers) and DC (Batman, Green Lantern and Superman) properties.  I also think that like Hobby Games the comic book market is experiencing an element of "Geek = Cool" just now.

So why then do I think that Comic Book RPGs don't reach the same level of popularity as say Fantasy or Sci-Fi based RPGs?  I honestly don't know...

It's been one of those "Why?" questions that I've been trying to work out for a long time.  Given the episodic nature of comic books and the opportunity for Superhero team-ups surely this should be a perfect fit?

Maybe it's down to a lack of systems available to play?  Nope that's not it as there's an abundance of RPGs focussing on Superhero type games.

In a previous post I mentioned that I owned but never played Brave New World which was a Superhero RPG using something similar to the Savage Worlds mechanics.  Indeed over the years I've owned a variety of Superhero RPGs but I've never managed to run a decent length storyline and that's speaking as someone who's been reading comics for as long as I've been playing games...

So - Why Don't Superhero RPGs work?

Friday, 23 August 2013

Board Games I've bought but never played.

In my previous post I talked about 2 RPGs that sit on my shelves remaining unplayed.

In this post I talk about 2 Board Games that unfortunately suffer from the same lack of love and attention.

Thursday, 22 August 2013

RPGs I've bought but never played.

My recent post about what I'd bought got me thinking about those games that you buy but never get round to playing.

Now this could be an impulse purchase or it could be a nostalgia purchase or it could be simply down to the game looks cool and you just know you'll find players for it.

I have a number of RPGs on my shelf that fit into this category and in all honesty I've not idea why I've not run them.  I also have a few Board Games on my shelf that fit into this category but I'm hoping to rectify their unplayed status soon.

I'm going to list 2 of those RPGs here and answer 3 questions - Why did I buy it?  Why have I not played it? and Will I play it now?